class Nolok_01 : public BadGuy
{
public:
- Nolok_01(LispReader& reader);
+ Nolok_01(const lisp::Lisp& reader);
Nolok_01(float pos_x, float pos_y);
void activate();
- void write(LispWriter& writer);
+ void write(lisp::Writer& writer);
void active_action(float elapsed_time);
HitResponse collision_solid(GameObject& other, const CollisionHit& hit);
protected:
bool collision_squished(Player& player);
Timer2 action_timer;
- Timer2 idle_timer;
- Timer2 jump_timer;
+ enum Actions { WALKING, JUMPING, SHOOTING };
+ Actions action;
};
#endif