+// $Id$
+//
+// SuperTux
+// Copyright (C) 2005 Matthias Braun <matze@braunis.de>
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+
#ifndef __NOLOK01_H__
#define __NOLOK01_H__
class Nolok_01 : public BadGuy
{
public:
- Nolok_01(LispReader& reader);
+ Nolok_01(const lisp::Lisp& reader);
Nolok_01(float pos_x, float pos_y);
void activate();
- void write(LispWriter& writer);
+ void write(lisp::Writer& writer);
void active_action(float elapsed_time);
+ void kill_fall();
HitResponse collision_solid(GameObject& other, const CollisionHit& hit);
protected:
bool collision_squished(Player& player);
- Timer2 action_timer;
- enum { IDLE, WALKING, JUMPING, SHOOTING };
- int action;
+ Timer action_timer;
+ enum Actions { WALKING, JUMPING, SHOOTING };
+ Actions action;
};
#endif