more fixes for Kugelblitz and Rain
[supertux.git] / src / badguy / nolok_01.cpp
index 7882cd4..925e4de 100644 (file)
@@ -20,9 +20,9 @@
 
 #include <config.h>
 
-#include "nolok_01.h"
-#include "badguy/bouncing_snowball.h"
-#include "trigger/door.h"
+#include "nolok_01.hpp"
+#include "badguy/bouncing_snowball.hpp"
+#include "trigger/door.hpp"
 
 #define WALK_TIME 2.5
 #define SHOOT_TIME 0.4
@@ -147,7 +147,7 @@ Nolok_01::kill_fall()
   bullet_hitpoints--;
   if (bullet_hitpoints <= 0) {
    hitpoints = 0;
-   sound_manager->play("fall", this,
+   sound_manager->play("sounds/fall.wav", this,
                              Sector::current()->player->get_pos());
    physic.set_velocity_y(0);
    physic.enable_gravity(true);