#include <config.h>
-#include "nolok_01.h"
-#include "badguy/bouncing_snowball.h"
-#include "trigger/door.h"
+#include "nolok_01.hpp"
+#include "badguy/bouncing_snowball.hpp"
+#include "trigger/door.hpp"
#define WALK_TIME 2.5
#define SHOOT_TIME 0.4
reader.get("y", start_position.y);
bbox.set_size(31.8, 63.8);
sprite = sprite_manager->create("dummyguy");
+ countMe = false;
}
Nolok_01::Nolok_01(float pos_x, float pos_y)
start_position.y = pos_y;
bbox.set_size(31.8, 63.8);
sprite = sprite_manager->create("dummyguy");
+ countMe = false;
}
void
}
void
-Nolok_01::active_action(float elapsed_time)
+Nolok_01::active_update(float elapsed_time)
{
if (action_timer.check()) {
switch (action) {
bullet_hitpoints--;
if (bullet_hitpoints <= 0) {
hitpoints = 0;
- sound_manager->play_sound("fall", this,
+ sound_manager->play("sounds/fall.wav", this,
Sector::current()->player->get_pos());
physic.set_velocity_y(0);
physic.enable_gravity(true);