// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
-
#include <config.h>
#include "nolok_01.hpp"
-#include "badguy/bouncing_snowball.hpp"
+#include "badguy/snowsnail.hpp"
#include "trigger/door.hpp"
#define WALK_TIME 2.5
reader.get("x", start_position.x);
reader.get("y", start_position.y);
bbox.set_size(31.8, 63.8);
- sprite = sprite_manager->create("dummyguy");
+ sprite = sprite_manager->create("images/creatures/nolok/nolok.sprite");
countMe = false;
}
start_position.x = pos_x;
start_position.y = pos_y;
bbox.set_size(31.8, 63.8);
- sprite = sprite_manager->create("dummyguy");
+ sprite = sprite_manager->create("images/creatures/nolok/nolok.sprite");
countMe = false;
}
}
case SHOOTING:
{
- Sector::current()->add_object(new BouncingSnowball(get_pos().x - 64, get_pos().y, LEFT));
- Sector::current()->add_object(new BouncingSnowball(get_pos().x + 64, get_pos().y, RIGHT));
+ Sector::current()->add_object(new SnowSnail(get_pos().x - 64, get_pos().y, LEFT));
+ Sector::current()->add_object(new SnowSnail(get_pos().x + 64, get_pos().y, RIGHT));
physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED);
sprite->set_action(dir == LEFT ? "left" : "right");
action = WALKING;