set_state(STATE_FALLING);
Sector::current()->add_object(new Door((int)get_pos().x+32, 512, "sector1", "main2"));
}
- std::cout << "KILL_FALL - HITPOINTS: " << hitpoints << ", BULLLET HP: " << bullet_hitpoints << std::endl;
+ std::cout << "KILL_FALL - HITPOINTS: " << hitpoints << ", BULLET HP: " << bullet_hitpoints << std::endl;
}
IMPLEMENT_FACTORY(Nolok_01, "nolok_01")