#define WALK_TIME 2.5
#define SHOOT_TIME 0.4
-#define JUMP_TIME 0.3
+#define JUMP_TIME 0.5
static const float WALKSPEED = 90;
//TODO: Create sprite, give multiple hitpoints, limit max number of snowballs
// Stop actions when pause button is hit (probably a general problem of timers)
-Nolok_01::Nolok_01(LispReader& reader)
+Nolok_01::Nolok_01(const lisp::Lisp& reader)
{
- reader.read_float("x", start_position.x);
- reader.read_float("y", start_position.y);
+ reader.get("x", start_position.x);
+ reader.get("y", start_position.y);
bbox.set_size(31.8, 63.8);
sprite = sprite_manager->create("dummyguy");
}
}
void
-Nolok_01::write(LispWriter& writer)
+Nolok_01::write(lisp::Writer& writer)
{
writer.start_list("nolok01");
- writer.write_float("x", get_pos().x);
- writer.write_float("y", get_pos().y);
+ writer.write_float("x", start_position.x);
+ writer.write_float("y", start_position.y);
writer.end_list("nolok01");
}
switch (action) {
case WALKING:
{
+ sprite->set_action("jump");
physic.set_velocity_y(700);
action = JUMPING;
action_timer.start(JUMP_TIME);