#define WALK_TIME 2.5
#define SHOOT_TIME 0.4
-#define JUMP_TIME 0.3
+#define JUMP_TIME 0.5
static const float WALKSPEED = 90;
switch (action) {
case WALKING:
{
+ sprite->set_action("jump");
physic.set_velocity_y(700);
action = JUMPING;
action_timer.start(JUMP_TIME);