{
public:
MrTree(const lisp::Lisp& reader);
-
- void activate();
- void active_update(float elapsed_time);
void write(lisp::Writer& writer);
- void collision_solid(const CollisionHit& hit);
- HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit);
-
virtual MrTree* clone() const { return new MrTree(*this); }
protected:
- enum MyState {
- STATE_BIG, STATE_INVINCIBLE, STATE_NORMAL
- };
- MyState mystate;
+ bool collision_squished(GameObject& object);
- Timer invincible_timer;
-
- bool collision_squished(Player& player);
};
#endif