#include <config.h>
-#include "mrtree.h"
+#include "mrtree.hpp"
+#include "poisonivy.hpp"
-static const float WALKSPEED = 50;
-static const float WALKSPEED_SMALL = 30;
+static const float WALKSPEED = 100;
+static const float WALKSPEED_SMALL = 120;
+static const float INVINCIBLE_TIME = 1;
MrTree::MrTree(const lisp::Lisp& reader)
: mystate(STATE_BIG)
{
reader.get("x", start_position.x);
reader.get("y", start_position.y);
- bbox.set_size(84.8, 95.8);
- sprite = sprite_manager->create("mrtree");
+ stay_on_platform = false;
+ reader.get("stay-on-platform", stay_on_platform);
+ bbox.set_size(84.8, 84.8);
+ sprite = sprite_manager->create("images/creatures/mr_tree/mr_tree.sprite");
}
void
void
MrTree::activate()
{
- if(mystate == STATE_BIG) {
+ if (mystate == STATE_BIG) {
physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED);
- sprite->set_action(dir == LEFT ? "left" : "right");
- } else {
+ sprite->set_action(dir == LEFT ? "large-left" : "large-right");
+ return;
+ }
+ if (mystate == STATE_INVINCIBLE) {
+ physic.set_velocity_x(0);
+ sprite->set_action(dir == LEFT ? "small-left" : "small-right");
+ return;
+ }
+ if (mystate == STATE_NORMAL) {
physic.set_velocity_x(dir == LEFT ? -WALKSPEED_SMALL : WALKSPEED_SMALL);
sprite->set_action(dir == LEFT ? "small-left" : "small-right");
+ return;
+ }
+}
+
+void
+MrTree::active_update(float elapsed_time)
+{
+ if ((mystate == STATE_INVINCIBLE) && (invincible_timer.check())) {
+ mystate = STATE_NORMAL;
+ activate();
+ }
+
+ if (stay_on_platform && may_fall_off_platform())
+ {
+ dir = (dir == LEFT ? RIGHT : LEFT);
+ activate();
}
+
+ BadGuy::active_update(elapsed_time);
}
bool
MrTree::collision_squished(Player& player)
{
+ // if we're big, we shrink
if(mystate == STATE_BIG) {
- mystate = STATE_NORMAL;
+ mystate = STATE_INVINCIBLE;
+ invincible_timer.start(INVINCIBLE_TIME);
activate();
- sound_manager->play("sounds/squish.wav", get_pos());
+ // shrink bounding box and adjust sprite position to where the stump once was
+ bbox.set_size(42, 62);
+ Vector pos = get_pos();
+ pos.x += 20;
+ pos.y += 23;
+ set_pos(pos);
+
+ sound_manager->play("sounds/mr_tree.ogg", get_pos());
player.bounce(*this);
- } else {
+
+ Rect leaf1_bbox = Rect(pos.x-32-1, pos.y-23+1, pos.x-32-1+32, pos.y-23+1+32);
+ if (Sector::current()->is_free_space(leaf1_bbox)) {
+ PoisonIvy* leaf1 = new PoisonIvy(leaf1_bbox.p1.x, leaf1_bbox.p1.y, LEFT);
+ Sector::current()->add_object(leaf1);
+ }
+ Rect leaf2_bbox = Rect(pos.x+42+1, pos.y-23+1, pos.x+32+1+32, pos.y-23+1+32);
+ if (Sector::current()->is_free_space(leaf2_bbox)) {
+ PoisonIvy* leaf2 = new PoisonIvy(leaf2_bbox.p1.x, leaf2_bbox.p1.y, RIGHT);
+ Sector::current()->add_object(leaf2);
+ }
+
+ return true;
+ }
+
+ // if we're still invincible, we ignore the hit
+ if (mystate == STATE_INVINCIBLE) {
+ sound_manager->play("sounds/mr_treehit.ogg", get_pos());
+ player.bounce(*this);
+ return true;
+ }
+
+ // if we're small, we die
+ if (mystate == STATE_NORMAL) {
sprite->set_action(dir == LEFT ? "squished-left" : "squished-right");
+ bbox.set_size(42, 42);
kill_squished(player);
+ return true;
}
-
+
+ //TODO: exception?
return true;
}