#include <config.h>
-#include "mrtree.h"
+#include "mrtree.hpp"
static const float WALKSPEED = 50;
static const float WALKSPEED_SMALL = 30;
mystate = STATE_NORMAL;
activate();
- sound_manager->play("squish", get_pos());
+ sound_manager->play("sounds/squish.wav", get_pos());
player.bounce(*this);
} else {
sprite->set_action(dir == LEFT ? "squished-left" : "squished-right");