#include "badguy.hpp"
#include "timer.hpp"
-#include "rocketexplosion.hpp"
class MrRocket : public BadGuy
{
virtual MrRocket* clone() const { return new MrRocket(*this); }
protected:
- bool collision_squished(Player& player);
+ bool collision_squished(GameObject& object);
Timer collision_timer;
};