Set 'licence' attribute on sound files
[supertux.git] / src / badguy / mrrocket.cpp
index 7e90629..58f4df1 100644 (file)
 
 #include "mrrocket.hpp"
 
+#include "object/explosion.hpp"
+#include "lisp/writer.hpp"
+#include "object_factory.hpp"
+#include "sector.hpp"
+#include "sprite/sprite.hpp"
+
 static const float SPEED = 200;
 
 MrRocket::MrRocket(const lisp::Lisp& reader)
-       : BadGuy(reader, "images/creatures/mr_rocket/mr_rocket.sprite")
+        : BadGuy(reader, "images/creatures/mr_rocket/mr_rocket.sprite")
 {
 }
 
 MrRocket::MrRocket(const Vector& pos, Direction d)
-       : BadGuy(pos, d, "images/creatures/mr_rocket/mr_rocket.sprite")
+        : BadGuy(pos, d, "images/creatures/mr_rocket/mr_rocket.sprite")
 {
 }
 
@@ -38,17 +44,17 @@ MrRocket::write(lisp::Writer& writer)
 {
   writer.start_list("mrrocket");
 
-  writer.write_float("x", start_position.x);
-  writer.write_float("y", start_position.y);
+  writer.write("x", start_position.x);
+  writer.write("y", start_position.y);
 
   writer.end_list("mrrocket");
 }
 
 void
-MrRocket::activate()
+MrRocket::initialize()
 {
-  physic.vx = (dir == LEFT ? -SPEED : SPEED);
-  physic.gravity_enabled = false;
+  physic.set_velocity_x(dir == LEFT ? -SPEED : SPEED);
+  physic.enable_gravity(false);
   sprite->set_action(dir == LEFT ? "left" : "right");
 }
 
@@ -56,7 +62,7 @@ void
 MrRocket::active_update(float elapsed_time)
 {
   if (collision_timer.check()) {
-    Sector::current()->add_object(new RocketExplosion(get_pos(), dir));
+    Sector::current()->add_object(new Explosion(get_bbox().get_middle()));
     remove_me();
   }
   else if (!collision_timer.started()) {
@@ -78,11 +84,11 @@ void
 MrRocket::collision_solid(const CollisionHit& hit)
 {
   if(hit.top || hit.bottom) {
-    physic.vy = 0;
+    physic.set_velocity_y(0);
   } else if(hit.left || hit.right) {
     sprite->set_action(dir == LEFT ? "collision-left" : "collision-right");
-    physic.vx = 0;
-    collision_timer.start(0.2, true);
+    physic.set_velocity_x(0);
+    collision_timer.start(0.2f, true);
   }
 }