#include <config.h>
#include "mrrocket.hpp"
+
#include "object/explosion.hpp"
+#include "lisp/writer.hpp"
+#include "object_factory.hpp"
+#include "sector.hpp"
+#include "sprite/sprite.hpp"
static const float SPEED = 200;
MrRocket::MrRocket(const lisp::Lisp& reader)
- : BadGuy(reader, "images/creatures/mr_rocket/mr_rocket.sprite")
+ : BadGuy(reader, "images/creatures/mr_rocket/mr_rocket.sprite")
{
}
MrRocket::MrRocket(const Vector& pos, Direction d)
- : BadGuy(pos, d, "images/creatures/mr_rocket/mr_rocket.sprite")
+ : BadGuy(pos, d, "images/creatures/mr_rocket/mr_rocket.sprite")
{
}
{
writer.start_list("mrrocket");
- writer.write_float("x", start_position.x);
- writer.write_float("y", start_position.y);
+ writer.write("x", start_position.x);
+ writer.write("y", start_position.y);
writer.end_list("mrrocket");
}
void
-MrRocket::activate()
+MrRocket::initialize()
{
physic.set_velocity_x(dir == LEFT ? -SPEED : SPEED);
physic.enable_gravity(false);