Remove draw_text from renderer.hpp and lightmap.hpp since text drawing is done in...
[supertux.git] / src / badguy / mrrocket.cpp
index cfa4faf..4ac7045 100644 (file)
@@ -20,6 +20,7 @@
 #include <config.h>
 
 #include "mrrocket.hpp"
+#include "object/explosion.hpp"
 
 static const float SPEED = 200;
 
@@ -56,7 +57,7 @@ void
 MrRocket::active_update(float elapsed_time)
 {
   if (collision_timer.check()) {
-    Sector::current()->add_object(new RocketExplosion(get_pos(), dir));
+    Sector::current()->add_object(new Explosion(get_bbox().get_middle()));
     remove_me();
   }
   else if (!collision_timer.started()) {
@@ -66,26 +67,24 @@ MrRocket::active_update(float elapsed_time)
 }
 
 bool
-MrRocket::collision_squished(Player& player)
+MrRocket::collision_squished(GameObject& object)
 {
   sprite->set_action(dir == LEFT ? "squished-left" : "squished-right");
-  kill_squished(player);
+  kill_squished(object);
   kill_fall();
   return true;
 }
 
-HitResponse
-MrRocket::collision_solid(GameObject& , const CollisionHit& hit)
+void
+MrRocket::collision_solid(const CollisionHit& hit)
 {
-  if(fabsf(hit.normal.y) > .5) { // hit floor or roof?
+  if(hit.top || hit.bottom) {
     physic.set_velocity_y(0);
-  } else { // hit right or left
+  } else if(hit.left || hit.right) {
     sprite->set_action(dir == LEFT ? "collision-left" : "collision-right");
     physic.set_velocity_x(0);
-    collision_timer.start(0.2, true);
+    collision_timer.start(0.2f, true);
   }
-
-  return CONTINUE;
 }
 
 IMPLEMENT_FACTORY(MrRocket, "mrrocket")