}
bool
-MrRocket::collision_squished(Player& player)
+MrRocket::collision_squished(GameObject& object)
{
sprite->set_action(dir == LEFT ? "squished-left" : "squished-right");
- kill_squished(player);
+ kill_squished(object);
kill_fall();
return true;
}
} else if(hit.left || hit.right) {
sprite->set_action(dir == LEFT ? "collision-left" : "collision-right");
physic.set_velocity_x(0);
- collision_timer.start(0.2, true);
+ collision_timer.start(0.2f, true);
}
}