#include <config.h>
#include "mrrocket.hpp"
+#include "object/explosion.hpp"
static const float SPEED = 200;
MrRocket::MrRocket(const lisp::Lisp& reader)
+ : BadGuy(reader, "images/creatures/mr_rocket/mr_rocket.sprite")
{
- reader.get("x", start_position.x);
- reader.get("y", start_position.y);
- sprite = sprite_manager->create("images/creatures/mr_rocket/mr_rocket.sprite");
- bbox.set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height());
- set_direction = false;
}
-MrRocket::MrRocket(float pos_x, float pos_y, Direction d)
+MrRocket::MrRocket(const Vector& pos, Direction d)
+ : BadGuy(pos, d, "images/creatures/mr_rocket/mr_rocket.sprite")
{
- start_position.x = pos_x;
- start_position.y = pos_y;
- sprite = sprite_manager->create("images/creatures/mr_rocket/mr_rocket.sprite");
- bbox.set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height());
- set_direction = true;
- initial_direction = d;
}
void
}
void
-MrRocket::activate()
+MrRocket::initialize()
{
- if (set_direction) {dir = initial_direction;}
physic.set_velocity_x(dir == LEFT ? -SPEED : SPEED);
physic.enable_gravity(false);
sprite->set_action(dir == LEFT ? "left" : "right");
MrRocket::active_update(float elapsed_time)
{
if (collision_timer.check()) {
- Sector::current()->add_object(new RocketExplosion(get_pos(), dir));
+ Sector::current()->add_object(new Explosion(get_bbox().get_middle()));
remove_me();
}
else if (!collision_timer.started()) {
}
bool
-MrRocket::collision_squished(Player& player)
+MrRocket::collision_squished(GameObject& object)
{
sprite->set_action(dir == LEFT ? "squished-left" : "squished-right");
- kill_squished(player);
+ kill_squished(object);
kill_fall();
return true;
}
-HitResponse
-MrRocket::collision_solid(GameObject& , const CollisionHit& hit)
+void
+MrRocket::collision_solid(const CollisionHit& hit)
{
- if(fabsf(hit.normal.y) > .5) { // hit floor or roof?
+ if(hit.top || hit.bottom) {
physic.set_velocity_y(0);
- } else { // hit right or left
+ } else if(hit.left || hit.right) {
sprite->set_action(dir == LEFT ? "collision-left" : "collision-right");
physic.set_velocity_x(0);
- collision_timer.start(0.2, true);
+ collision_timer.start(0.2f, true);
}
-
- return CONTINUE;
}
IMPLEMENT_FACTORY(MrRocket, "mrrocket")