#include <config.h>
#include "mrrocket.hpp"
+#include "object/explosion.hpp"
static const float SPEED = 200;
}
void
-MrRocket::activate()
+MrRocket::initialize()
{
physic.set_velocity_x(dir == LEFT ? -SPEED : SPEED);
physic.enable_gravity(false);
MrRocket::active_update(float elapsed_time)
{
if (collision_timer.check()) {
- Sector::current()->add_object(new RocketExplosion(get_pos(), dir));
+ Sector::current()->add_object(new Explosion(get_bbox().get_middle()));
remove_me();
}
else if (!collision_timer.started()) {
} else if(hit.left || hit.right) {
sprite->set_action(dir == LEFT ? "collision-left" : "collision-right");
physic.set_velocity_x(0);
- collision_timer.start(0.2, true);
+ collision_timer.start(0.2f, true);
}
}