{
public:
MrIceBlock(const lisp::Lisp& reader);
- MrIceBlock(float pos_x, float pos_y, Direction d, bool stay_on_plat);
+ MrIceBlock(const Vector& pos, Direction d);
void activate();
void write(lisp::Writer& writer);
void grab(MovingObject& object, const Vector& pos, Direction dir);
void ungrab(MovingObject& object, Direction dir);
+ virtual MrIceBlock* clone() const { return new MrIceBlock(*this); }
+
protected:
bool collision_squished(Player& player);
IceState ice_state;
Timer flat_timer;
int squishcount;
- bool set_direction;
- bool stay_on_platform;
- Direction initial_direction;
};
#endif