{
public:
MrIceBlock(const lisp::Lisp& reader);
- MrIceBlock(float pos_x, float pos_y, Direction d);
+ MrIceBlock(const Vector& pos, Direction d);
void activate();
void write(lisp::Writer& writer);
IceState ice_state;
Timer flat_timer;
int squishcount;
- bool set_direction;
- Direction initial_direction;
};
#endif