#ifndef __MRICEBLOCK_H__
#define __MRICEBLOCK_H__
-#include "badguy.hpp"
+#include "walking_badguy.hpp"
#include "object/portable.hpp"
-class MrIceBlock : public BadGuy, public Portable
+class MrIceBlock : public WalkingBadguy, public Portable
{
public:
MrIceBlock(const lisp::Lisp& reader);
- MrIceBlock(float pos_x, float pos_y, Direction d, bool stay_on_plat);
+ MrIceBlock(const Vector& pos, Direction d);
void activate();
void write(lisp::Writer& writer);
HitResponse collision(GameObject& object, const CollisionHit& hit);
- HitResponse collision_solid(GameObject& object, const CollisionHit& hit);
+ void collision_solid(const CollisionHit& hit);
HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit);
HitResponse collision_player(Player& player, const CollisionHit& hit);
void active_update(float elapsed_time);
-
+
void grab(MovingObject& object, const Vector& pos, Direction dir);
void ungrab(MovingObject& object, Direction dir);
+ bool is_portable() const;
+
+ bool can_break();
+
+ virtual MrIceBlock* clone() const { return new MrIceBlock(*this); }
protected:
- bool collision_squished(Player& player);
+ bool collision_squished(GameObject& object);
private:
enum IceState {
};
void set_state(IceState state);
-
+
IceState ice_state;
Timer flat_timer;
int squishcount;
- bool set_direction;
- bool stay_on_platform;
- Direction initial_direction;
};
#endif
-