{
public:
MrIceBlock(const lisp::Lisp& reader);
- MrIceBlock(float pos_x, float pos_y, Direction d);
+ MrIceBlock(float pos_x, float pos_y, Direction d, bool stay_on_plat);
void activate();
void write(lisp::Writer& writer);
Timer flat_timer;
int squishcount;
bool set_direction;
+ bool stay_on_platform;
Direction initial_direction;
};