create lisp code on the fly (still no enemies showing up in editor, no idea why....
[supertux.git] / src / badguy / mriceblock.h
index 3b91690..54ec05d 100644 (file)
@@ -6,11 +6,13 @@
 class MrIceBlock : public BadGuy
 {
 public:
-  MrIceBlock(LispReader& reader);
+  MrIceBlock(const lisp::Lisp& reader);
+  MrIceBlock(float pos_x, float pos_y, Direction d);
 
   void activate();
-  void write(LispWriter& writer);
-  HitResponse collision_solid(GameObject& other, const CollisionHit& hit);
+  void write(lisp::Writer& writer);
+  HitResponse collision_solid(GameObject& object, const CollisionHit& hit);
+  HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit);
 
   void active_action(float elapsed_time);
 
@@ -26,6 +28,8 @@ private:
   IceState ice_state;
   Timer2 flat_timer;
   int squishcount;
+  bool set_direction;
+  Direction initial_direction;  
 };
 
 #endif