class MrIceBlock : public BadGuy
{
public:
- MrIceBlock(LispReader& reader);
+ MrIceBlock(const lisp::Lisp& reader);
+ MrIceBlock(float pos_x, float pos_y, Direction d);
void activate();
- void write(LispWriter& writer);
- HitResponse collision_solid(GameObject& other, const CollisionHit& hit);
+ void write(lisp::Writer& writer);
+ HitResponse collision_solid(GameObject& object, const CollisionHit& hit);
+ HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit);
void active_action(float elapsed_time);
IceState ice_state;
Timer2 flat_timer;
int squishcount;
+ bool set_direction;
+ Direction initial_direction;
};
#endif