physic.set_velocity_x(dir == LEFT ? -KICKSPEED : KICKSPEED);
sprite->set_action(dir == LEFT ? "flat-left" : "flat-right");
// we should slide above 1 block holes now...
- bbox.set_size(34, 31.8);
+ bbox.set_size(34, 31.8f);
break;
case ICESTATE_GRABBED:
flat_timer.stop();