// $Id$
-//
+//
// SuperTux
-// Copyright (C) 2005 Matthias Braun <matze@braunis.de>
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
-//
+//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
-// 02111-1307, USA.
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include <config.h>
reader.get("x", start_position.x);
reader.get("y", start_position.y);
bbox.set_size(31.8, 31.8);
- sprite = sprite_manager->create("mriceblock");
+ sprite = sprite_manager->create("images/creatures/mr_iceblock/mr_iceblock.sprite");
set_direction = false;
}
start_position.x = pos_x;
start_position.y = pos_y;
bbox.set_size(31.8, 31.8);
- sprite = sprite_manager->create("mriceblock");
+ sprite = sprite_manager->create("images/creatures/mr_iceblock/mr_iceblock.sprite");
set_direction = true;
initial_direction = d;
}
void
MrIceBlock::activate()
{
- if (set_direction) {dir = initial_direction;}
+ if (set_direction) {
+ dir = initial_direction;
+ }
+
physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED);
sprite->set_action(dir == LEFT ? "left" : "right");
}
void
MrIceBlock::active_update(float elapsed_time)
{
+ if(ice_state == ICESTATE_GRABBED)
+ return;
+
if(ice_state == ICESTATE_FLAT && flat_timer.check()) {
- ice_state = ICESTATE_NORMAL;
- physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED);
+ set_state(ICESTATE_NORMAL);
+ }
+
+ if (ice_state == ICESTATE_NORMAL && might_fall(601))
+ {
+ dir = (dir == LEFT ? RIGHT : LEFT);
sprite->set_action(dir == LEFT ? "left" : "right");
+ physic.set_velocity_x(-physic.get_velocity_x());
}
+
BadGuy::active_update(elapsed_time);
}
dir = dir == LEFT ? RIGHT : LEFT;
sprite->set_action(dir == LEFT ? "flat-left" : "flat-right");
physic.set_velocity_x(-physic.get_velocity_x());
- sound_manager->play("sounds/ricochet.wav", get_pos());
+ sound_manager->play("sounds/iceblock_bump.wav", get_pos());
break;
}
case ICESTATE_FLAT:
physic.set_velocity_x(0);
break;
+ case ICESTATE_GRABBED:
+ return FORCE_MOVE;
}
return CONTINUE;
}
HitResponse
+MrIceBlock::collision(GameObject& object, const CollisionHit& hit)
+{
+ if(ice_state == ICESTATE_GRABBED)
+ return FORCE_MOVE;
+
+ return BadGuy::collision(object, hit);
+}
+
+HitResponse
+MrIceBlock::collision_player(Player& player, const CollisionHit& hit)
+{
+ if(ice_state == ICESTATE_GRABBED)
+ return FORCE_MOVE;
+
+ // handle kicks from left or right side
+ if(ice_state == ICESTATE_FLAT && get_state() == STATE_ACTIVE) {
+ // hit from left side
+ if(hit.normal.x > 0.7) {
+ dir = RIGHT;
+ player.kick();
+ set_state(ICESTATE_KICKED);
+ return FORCE_MOVE;
+ } else if(hit.normal.x < -0.7) {
+ dir = LEFT;
+ player.kick();
+ set_state(ICESTATE_KICKED);
+ return FORCE_MOVE;
+ }
+ }
+
+ return BadGuy::collision_player(player, hit);
+}
+
+HitResponse
MrIceBlock::collision_badguy(BadGuy& badguy, const CollisionHit& hit)
{
switch(ice_state) {
return true;
}
- // flatten
+ set_state(ICESTATE_FLAT);
+ break;
+ case ICESTATE_FLAT:
+ if(player.get_pos().x < get_pos().x) {
+ dir = RIGHT;
+ } else {
+ dir = LEFT;
+ }
+ set_state(ICESTATE_KICKED);
+ break;
+ case ICESTATE_GRABBED:
+ assert(false);
+ break;
+ }
+
+ player.bounce(*this);
+ return true;
+}
+
+void
+MrIceBlock::set_state(IceState state)
+{
+ if(ice_state == state)
+ return;
+
+ if(state == ICESTATE_FLAT)
+ flags |= FLAG_PORTABLE;
+ else
+ flags &= ~FLAG_PORTABLE;
+
+ if(ice_state == ICESTATE_KICKED) {
+ bbox.set_size(31.8, 31.8);
+ }
+
+ switch(state) {
+ case ICESTATE_NORMAL:
+ physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED);
+ sprite->set_action(dir == LEFT ? "left" : "right");
+ break;
+ case ICESTATE_FLAT:
sound_manager->play("sounds/stomp.wav", get_pos());
physic.set_velocity_x(0);
physic.set_velocity_y(0);
sprite->set_action(dir == LEFT ? "flat-left" : "flat-right");
flat_timer.start(4);
- ice_state = ICESTATE_FLAT;
break;
- case ICESTATE_FLAT:
- // kick
+ case ICESTATE_KICKED:
sound_manager->play("sounds/kick.wav", get_pos());
- if(player.get_pos().x < get_pos().x) {
- dir = RIGHT;
- } else {
- dir = LEFT;
- }
physic.set_velocity_x(dir == LEFT ? -KICKSPEED : KICKSPEED);
sprite->set_action(dir == LEFT ? "flat-left" : "flat-right");
- ice_state = ICESTATE_KICKED;
+ // we should slide above 1 block holes now...
+ bbox.set_size(34, 31.8);
break;
+ case ICESTATE_GRABBED:
+ flat_timer.stop();
+ break;
+ default:
+ assert(false);
}
+ ice_state = state;
+}
- player.bounce(*this);
- return true;
+void
+MrIceBlock::grab(MovingObject&, const Vector& pos, Direction dir)
+{
+ movement = pos - get_pos();
+ this->dir = dir;
+ sprite->set_action(dir == LEFT ? "flat-left" : "flat-right");
+ set_state(ICESTATE_GRABBED);
+ set_group(COLGROUP_DISABLED);
+}
+
+void
+MrIceBlock::ungrab(MovingObject& , Direction dir)
+{
+ this->dir = dir;
+ set_state(ICESTATE_KICKED);
+ set_group(COLGROUP_MOVING);
}
IMPLEMENT_FACTORY(MrIceBlock, "mriceblock")