+// $Id$
+//
+// SuperTux
+// Copyright (C) 2005 Matthias Braun <matze@braunis.de>
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+
#include <config.h>
-#include "mriceblock.h"
+#include "mriceblock.hpp"
+#include "object/block.hpp"
static const float WALKSPEED = 80;
static const float KICKSPEED = 500;
{
reader.get("x", start_position.x);
reader.get("y", start_position.y);
+ stay_on_platform = false;
+ reader.get("stay-on-platform", stay_on_platform);
bbox.set_size(31.8, 31.8);
- sprite = sprite_manager->create("mriceblock");
+ sprite = sprite_manager->create("images/creatures/mr_iceblock/mr_iceblock.sprite");
set_direction = false;
}
-MrIceBlock::MrIceBlock(float pos_x, float pos_y, Direction d)
+MrIceBlock::MrIceBlock(float pos_x, float pos_y, Direction d, bool stay_on_plat = false )
: ice_state(ICESTATE_NORMAL), squishcount(0)
{
start_position.x = pos_x;
start_position.y = pos_y;
+ stay_on_platform = stay_on_plat;
bbox.set_size(31.8, 31.8);
- sprite = sprite_manager->create("mriceblock");
+ sprite = sprite_manager->create("images/creatures/mr_iceblock/mr_iceblock.sprite");
set_direction = true;
initial_direction = d;
}
{
writer.start_list("mriceblock");
- writer.write_float("x", get_pos().x);
- writer.write_float("y", get_pos().y);
+ writer.write_float("x", start_position.x);
+ writer.write_float("y", start_position.y);
+ writer.write_bool("stay-on-platform", stay_on_platform);
writer.end_list("mriceblock");
}
void
MrIceBlock::activate()
{
- if (set_direction) {dir = initial_direction;}
+ if (set_direction) {
+ dir = initial_direction;
+ }
+
physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED);
sprite->set_action(dir == LEFT ? "left" : "right");
}
void
-MrIceBlock::active_action(float elapsed_time)
+MrIceBlock::active_update(float elapsed_time)
{
+ if(ice_state == ICESTATE_GRABBED)
+ return;
+
if(ice_state == ICESTATE_FLAT && flat_timer.check()) {
- printf("unflat.\n");
- ice_state = ICESTATE_NORMAL;
- physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED);
+ set_state(ICESTATE_NORMAL);
+ }
+
+ if (ice_state == ICESTATE_NORMAL &&
+ stay_on_platform &&
+ may_fall_off_platform())
+ {
+ dir = (dir == LEFT ? RIGHT : LEFT);
sprite->set_action(dir == LEFT ? "left" : "right");
+ physic.set_velocity_x(-physic.get_velocity_x());
}
- BadGuy::active_action(elapsed_time);
+
+ BadGuy::active_update(elapsed_time);
}
HitResponse
-MrIceBlock::collision_solid(GameObject& , const CollisionHit& hit)
+MrIceBlock::collision_solid(GameObject& object, const CollisionHit& hit)
{
if(fabsf(hit.normal.y) > .5) { // floor or roof
physic.set_velocity_y(0);
sprite->set_action(dir == LEFT ? "left" : "right");
physic.set_velocity_x(-physic.get_velocity_x());
break;
- case ICESTATE_KICKED:
+ case ICESTATE_KICKED: {
+ BonusBlock* bonusblock = dynamic_cast<BonusBlock*> (&object);
+ if(bonusblock) {
+ bonusblock->try_open();
+ }
+ Brick* brick = dynamic_cast<Brick*> (&object);
+ if(brick) {
+ brick->try_break();
+ }
+
dir = dir == LEFT ? RIGHT : LEFT;
sprite->set_action(dir == LEFT ? "flat-left" : "flat-right");
physic.set_velocity_x(-physic.get_velocity_x());
- SoundManager::get()->play_sound(IDToSound(SND_RICOCHET), get_pos(),
- Sector::current()->player->get_pos());
+ sound_manager->play("sounds/iceblock_bump.wav", get_pos());
break;
+ }
case ICESTATE_FLAT:
physic.set_velocity_x(0);
break;
+ case ICESTATE_GRABBED:
+ return FORCE_MOVE;
}
return CONTINUE;
}
+HitResponse
+MrIceBlock::collision(GameObject& object, const CollisionHit& hit)
+{
+ if(ice_state == ICESTATE_GRABBED)
+ return FORCE_MOVE;
+
+ return BadGuy::collision(object, hit);
+}
+
+HitResponse
+MrIceBlock::collision_player(Player& player, const CollisionHit& hit)
+{
+ if(ice_state == ICESTATE_GRABBED)
+ return FORCE_MOVE;
+
+ // handle kicks from left or right side
+ if(ice_state == ICESTATE_FLAT && get_state() == STATE_ACTIVE) {
+ // hit from left side
+ if(hit.normal.x > 0.7) {
+ dir = RIGHT;
+ player.kick();
+ set_state(ICESTATE_KICKED);
+ return FORCE_MOVE;
+ } else if(hit.normal.x < -0.7) {
+ dir = LEFT;
+ player.kick();
+ set_state(ICESTATE_KICKED);
+ return FORCE_MOVE;
+ }
+ }
+
+ return BadGuy::collision_player(player, hit);
+}
+
+HitResponse
+MrIceBlock::collision_badguy(BadGuy& badguy, const CollisionHit& hit)
+{
+ switch(ice_state) {
+ case ICESTATE_NORMAL:
+ if(fabsf(hit.normal.x) > .8) {
+ dir = dir == LEFT ? RIGHT : LEFT;
+ sprite->set_action(dir == LEFT ? "left" : "right");
+ physic.set_velocity_x(-physic.get_velocity_x());
+ }
+ return CONTINUE;
+ case ICESTATE_FLAT:
+ return FORCE_MOVE;
+ case ICESTATE_KICKED:
+ badguy.kill_fall();
+ return FORCE_MOVE;
+ default:
+ assert(false);
+ }
+
+ return ABORT_MOVE;
+}
+
bool
MrIceBlock::collision_squished(Player& player)
{
return true;
}
- // flatten
- SoundManager::get()->play_sound(IDToSound(SND_STOMP), get_pos(),
- player.get_pos());
- physic.set_velocity_x(0);
- physic.set_velocity_y(0);
-
- sprite->set_action(dir == LEFT ? "flat-left" : "flat-right");
- flat_timer.start(4);
- ice_state = ICESTATE_FLAT;
- printf("flat.\n");
+ set_state(ICESTATE_FLAT);
break;
case ICESTATE_FLAT:
- // kick
- SoundManager::get()->play_sound(IDToSound(SND_KICK), this,
- player.get_pos());
-
if(player.get_pos().x < get_pos().x) {
dir = RIGHT;
} else {
dir = LEFT;
}
- physic.set_velocity_x(dir == LEFT ? -KICKSPEED : KICKSPEED);
- sprite->set_action(dir == LEFT ? "flat-left" : "flat-right");
- ice_state = ICESTATE_KICKED;
- printf("kicked.\n");
+ set_state(ICESTATE_KICKED);
+ break;
+ case ICESTATE_GRABBED:
+ assert(false);
break;
}
return true;
}
+void
+MrIceBlock::set_state(IceState state)
+{
+ if(ice_state == state)
+ return;
+
+ if(state == ICESTATE_FLAT)
+ flags |= FLAG_PORTABLE;
+ else
+ flags &= ~FLAG_PORTABLE;
+
+ if(ice_state == ICESTATE_KICKED) {
+ bbox.set_size(31.8, 31.8);
+ }
+
+ switch(state) {
+ case ICESTATE_NORMAL:
+ physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED);
+ sprite->set_action(dir == LEFT ? "left" : "right");
+ break;
+ case ICESTATE_FLAT:
+ sound_manager->play("sounds/stomp.wav", get_pos());
+ physic.set_velocity_x(0);
+ physic.set_velocity_y(0);
+
+ sprite->set_action(dir == LEFT ? "flat-left" : "flat-right");
+ flat_timer.start(4);
+ break;
+ case ICESTATE_KICKED:
+ sound_manager->play("sounds/kick.wav", get_pos());
+
+ physic.set_velocity_x(dir == LEFT ? -KICKSPEED : KICKSPEED);
+ sprite->set_action(dir == LEFT ? "flat-left" : "flat-right");
+ // we should slide above 1 block holes now...
+ bbox.set_size(34, 31.8);
+ break;
+ case ICESTATE_GRABBED:
+ flat_timer.stop();
+ break;
+ default:
+ assert(false);
+ }
+ ice_state = state;
+}
+
+void
+MrIceBlock::grab(MovingObject&, const Vector& pos, Direction dir)
+{
+ movement = pos - get_pos();
+ this->dir = dir;
+ sprite->set_action(dir == LEFT ? "flat-left" : "flat-right");
+ set_state(ICESTATE_GRABBED);
+ set_group(COLGROUP_DISABLED);
+}
+
+void
+MrIceBlock::ungrab(MovingObject& , Direction dir)
+{
+ this->dir = dir;
+ set_state(ICESTATE_KICKED);
+ set_group(COLGROUP_MOVING);
+}
+
+IMPLEMENT_FACTORY(MrIceBlock, "mriceblock")