fix collision against spikes too wide, fix paths, try to fix jumping on badguys that...
[supertux.git] / src / badguy / mriceblock.cpp
index 7da4bf3..18efa2f 100644 (file)
@@ -32,18 +32,21 @@ MrIceBlock::MrIceBlock(const lisp::Lisp& reader)
 {
   reader.get("x", start_position.x);
   reader.get("y", start_position.y);
+  stay_on_platform = false;
+  reader.get("stay-on-platform", stay_on_platform);
   bbox.set_size(31.8, 31.8);
-  sprite = sprite_manager->create("mriceblock");
+  sprite = sprite_manager->create("images/creatures/mr_iceblock/mr_iceblock.sprite");
   set_direction = false;
 }
 
-MrIceBlock::MrIceBlock(float pos_x, float pos_y, Direction d)
+MrIceBlock::MrIceBlock(float pos_x, float pos_y, Direction d, bool stay_on_plat = false )
   : ice_state(ICESTATE_NORMAL), squishcount(0)
 {
   start_position.x = pos_x;
   start_position.y = pos_y;
+  stay_on_platform = stay_on_plat;
   bbox.set_size(31.8, 31.8);
-  sprite = sprite_manager->create("mriceblock");
+  sprite = sprite_manager->create("images/creatures/mr_iceblock/mr_iceblock.sprite");
   set_direction = true;
   initial_direction = d;
 }
@@ -55,6 +58,7 @@ MrIceBlock::write(lisp::Writer& writer)
 
   writer.write_float("x", start_position.x);
   writer.write_float("y", start_position.y);
+  writer.write_bool("stay-on-platform", stay_on_platform);
 
   writer.end_list("mriceblock");
 }
@@ -79,7 +83,16 @@ MrIceBlock::active_update(float elapsed_time)
   if(ice_state == ICESTATE_FLAT && flat_timer.check()) {
     set_state(ICESTATE_NORMAL);
   }
-  
+
+  if (ice_state == ICESTATE_NORMAL &&
+      stay_on_platform &&
+      may_fall_off_platform())
+  {
+    dir = (dir == LEFT ? RIGHT : LEFT);
+    sprite->set_action(dir == LEFT ? "left" : "right");
+    physic.set_velocity_x(-physic.get_velocity_x());
+  }
+
   BadGuy::active_update(elapsed_time);
 }
 
@@ -245,7 +258,7 @@ MrIceBlock::set_state(IceState state)
       physic.set_velocity_x(dir == LEFT ? -KICKSPEED : KICKSPEED);
       sprite->set_action(dir == LEFT ? "flat-left" : "flat-right");
       // we should slide above 1 block holes now...
-      bbox.set_size(32.5, 31.8);
+      bbox.set_size(34, 31.8);
       break;
     case ICESTATE_GRABBED:
       flat_timer.stop();