more fixes for Kugelblitz and Rain
[supertux.git] / src / badguy / mriceblock.cpp
index 0dcd96e..0525848 100644 (file)
@@ -20,8 +20,8 @@
 
 #include <config.h>
 
-#include "mriceblock.h"
-#include "object/block.h"
+#include "mriceblock.hpp"
+#include "object/block.hpp"
 
 static const float WALKSPEED = 80;
 static const float KICKSPEED = 500;
@@ -105,7 +105,7 @@ MrIceBlock::collision_solid(GameObject& object, const CollisionHit& hit)
       dir = dir == LEFT ? RIGHT : LEFT;
       sprite->set_action(dir == LEFT ? "flat-left" : "flat-right");
       physic.set_velocity_x(-physic.get_velocity_x());
-      sound_manager->play("sounds/ricochet.wav", get_pos());
+      sound_manager->play("sounds/iceblock_bump.wav", get_pos());
       break;
     }
     case ICESTATE_FLAT: