#ifndef __MRBOMB_H__
#define __MRBOMB_H__
-#include "badguy.hpp"
+#include "walking_badguy.hpp"
+#include "object/portable.hpp"
-class MrBomb : public BadGuy
+class MrBomb : public WalkingBadguy, public Portable
{
public:
MrBomb(const lisp::Lisp& reader);
MrBomb(const Vector& pos, Direction d);
- void activate();
- void active_update(float elapsed_time);
void write(lisp::Writer& writer);
- HitResponse collision_solid(GameObject& other, const CollisionHit& hit);
- HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit);
void kill_fall();
+ HitResponse collision(GameObject& object, const CollisionHit& hit);
+ HitResponse collision_player(Player& player, const CollisionHit& hit);
+
+ void active_update(float elapsed_time);
+
+ void grab(MovingObject& object, const Vector& pos, Direction dir);
+ void ungrab(MovingObject& object, Direction dir);
+ bool is_portable() const;
+
+ void freeze();
+ void unfreeze();
+ bool is_freezable() const;
- virtual MrBomb* clone() const { return new MrBomb(*this); }
+ void explode();
protected:
- bool collision_squished(Player& player);
- bool set_direction;
- Direction initial_direction;
+ enum State {
+ STATE_IDLE,
+ STATE_TICKING
+ };
+
+ State state;
+ std::auto_ptr<SoundSource> ticking;
+ Timer ticking_timer;
+
+ bool collision_squished(GameObject& object);
+
+private:
+ bool grabbed;
};
#endif
-