#ifndef __MRBOMB_H__
#define __MRBOMB_H__
-#include "badguy.hpp"
+#include "walking_badguy.hpp"
+#include "object/portable.hpp"
-class MrBomb : public BadGuy
+class MrBomb : public WalkingBadguy, public Portable
{
public:
MrBomb(const lisp::Lisp& reader);
- MrBomb(float pos_x, float pos_y, Direction d, bool stay_on_plat);
+ MrBomb(const Vector& pos, Direction d);
- void activate();
- void active_update(float elapsed_time);
void write(lisp::Writer& writer);
- HitResponse collision_solid(GameObject& other, const CollisionHit& hit);
- HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit);
void kill_fall();
+ HitResponse collision(GameObject& object, const CollisionHit& hit);
+ HitResponse collision_player(Player& player, const CollisionHit& hit);
+
+ void active_update(float elapsed_time);
+
+ void grab(MovingObject& object, const Vector& pos, Direction dir);
+ void ungrab(MovingObject& object, Direction dir);
+ bool is_portable() const;
+
+ void freeze();
+ bool is_freezable() const;
+
+ virtual MrBomb* clone() const { return new MrBomb(*this); }
protected:
bool collision_squished(Player& player);
- bool set_direction;
- bool stay_on_platform;
- Direction initial_direction;
+
+private:
+ bool grabbed;
};
#endif
-