Use run_dead_script wherever possible and make kill_* operations only do stuff once
[supertux.git] / src / badguy / mrbomb.hpp
index 3a0adaf..14f326d 100644 (file)
@@ -46,7 +46,7 @@ public:
   virtual MrBomb* clone() const { return new MrBomb(*this); }
 
 protected:
-  bool collision_squished(Player& player);
+  bool collision_squished(GameObject& object);
 
 private:
   bool grabbed;