{
public:
MrBomb(LispReader& reader);
- MrBomb(float pos_x, float pos_y);
+ MrBomb(float pos_x, float pos_y, Direction d);
void activate();
void write(LispWriter& writer);
protected:
bool collision_squished(Player& player);
+ bool set_direction;
+ Direction initial_direction;
};
#endif