class MrBomb : public BadGuy
{
public:
- MrBomb(LispReader& reader);
+ MrBomb(const lisp::Lisp& reader);
MrBomb(float pos_x, float pos_y, Direction d);
void activate();
- void write(LispWriter& writer);
+ void write(lisp::Writer& writer);
HitResponse collision_solid(GameObject& other, const CollisionHit& hit);
+ HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit);
+ void kill_fall();
protected:
bool collision_squished(Player& player);