: WalkingBadguy(reader, "images/creatures/mr_bomb/mr_bomb.sprite", "left", "right")
{
walk_speed = 80;
- max_drop_height = 0;
+ max_drop_height = 16;
grabbed = false;
//Check if we need another sprite
: WalkingBadguy(pos, d, "images/creatures/mr_bomb/mr_bomb.sprite", "left", "right")
{
walk_speed = 80;
- max_drop_height = 0;
+ max_drop_height = 16;
grabbed = false;
}
}
bool
-MrBomb::collision_squished(Player& player)
+MrBomb::collision_squished(GameObject& object)
{
remove_me();
Sector::current()->add_object(new Bomb(get_pos(), dir, sprite_name ));
- kill_squished(player);
+ kill_squished(object);
return true;
}