movement = pos - get_pos();
this->dir = dir;
sprite->set_action(dir == LEFT ? "iced-left" : "iced-right");
- set_group(COLGROUP_DISABLED);
+ set_colgroup_active(COLGROUP_DISABLED);
grabbed = true;
}
MrBomb::ungrab(MovingObject& , Direction dir)
{
this->dir = dir;
- set_group(COLGROUP_MOVING);
+ set_colgroup_active(COLGROUP_MOVING);
grabbed = false;
}