#include "mrbomb.hpp"
#include "bomb.hpp"
+#include "object/explosion.hpp"
#include "sprite/sprite_manager.hpp"
+#include "audio/sound_manager.hpp"
MrBomb::MrBomb(const lisp::Lisp& reader)
: WalkingBadguy(reader, "images/creatures/mr_bomb/mr_bomb.sprite", "left", "right")
{
walk_speed = 80;
- max_drop_height = 0;
+ max_drop_height = 16;
grabbed = false;
+ //Prevent stutter when Tux jumps on Mr Bomb
+ sound_manager->preload("sounds/explosion.wav");
+
//Check if we need another sprite
if( !reader.get( "sprite", sprite_name ) ){
return;
: WalkingBadguy(pos, d, "images/creatures/mr_bomb/mr_bomb.sprite", "left", "right")
{
walk_speed = 80;
- max_drop_height = 0;
+ max_drop_height = 16;
grabbed = false;
+ sound_manager->preload("sounds/explosion.wav");
}
void
}
bool
-MrBomb::collision_squished(Player& player)
+MrBomb::collision_squished(GameObject& object)
{
remove_me();
Sector::current()->add_object(new Bomb(get_pos(), dir, sprite_name ));
- kill_squished(player);
+ kill_squished(object);
return true;
}
MrBomb::kill_fall()
{
remove_me();
- Bomb* bomb = new Bomb(get_pos(), dir, sprite_name );
- Sector::current()->add_object(bomb);
- bomb->explode();
+ Explosion* explosion = new Explosion(get_bbox().get_middle());
+ Sector::current()->add_object(explosion);
+
+ run_dead_script();
}
void