{
writer.start_list("mrbomb");
- writer.write_float("x", get_pos().x);
- writer.write_float("y", get_pos().y);
+ writer.write_float("x", start_position.x);
+ writer.write_float("y", start_position.y);
writer.end_list("mrbomb");
}
{
remove_me();
Sector::current()->add_object(new Bomb(get_pos(), dir));
- player.bounce(*this);
+ kill_squished(player);
return true;
}
return CONTINUE;
}
+HitResponse
+MrBomb::collision_badguy(BadGuy& , const CollisionHit& hit)
+{
+ if(fabsf(hit.normal.x) > .8) { // left or right
+ dir = dir == LEFT ? RIGHT : LEFT;
+ sprite->set_action(dir == LEFT ? "left" : "right");
+ physic.set_velocity_x(-physic.get_velocity_x());
+ }
+
+ return CONTINUE;
+}
+
+void
+MrBomb::kill_fall()
+{
+ remove_me();
+ Bomb* bomb = new Bomb(get_pos(), dir);
+ Sector::current()->add_object(bomb);
+ bomb->explode();
+}
+
+IMPLEMENT_FACTORY(MrBomb, "mrbomb")