Added new "Explosion" object
[supertux.git] / src / badguy / mrbomb.cpp
index 0526c95..4ebe6fb 100644 (file)
 
 #include "mrbomb.hpp"
 #include "bomb.hpp"
+#include "object/explosion.hpp"
 #include "sprite/sprite_manager.hpp"
 
 MrBomb::MrBomb(const lisp::Lisp& reader)
        : WalkingBadguy(reader, "images/creatures/mr_bomb/mr_bomb.sprite", "left", "right")
 {
   walk_speed = 80;
-  max_drop_height = 0;
+  max_drop_height = 16;
   grabbed = false;
 
   //Check if we need another sprite
@@ -47,7 +48,7 @@ MrBomb::MrBomb(const Vector& pos, Direction d)
        : WalkingBadguy(pos, d, "images/creatures/mr_bomb/mr_bomb.sprite", "left", "right")
 {
   walk_speed = 80;
-  max_drop_height = 0;
+  max_drop_height = 16;
   grabbed = false;
 }
 
@@ -76,11 +77,11 @@ MrBomb::collision_player(Player& player, const CollisionHit& hit)
 }
 
 bool
-MrBomb::collision_squished(Player& player)
+MrBomb::collision_squished(GameObject& object)
 {
   remove_me();
   Sector::current()->add_object(new Bomb(get_pos(), dir, sprite_name ));
-  kill_squished(player);
+  kill_squished(object);
   return true;
 }
 
@@ -96,9 +97,10 @@ void
 MrBomb::kill_fall()
 {
   remove_me();
-  Bomb* bomb = new Bomb(get_pos(), dir, sprite_name );
-  Sector::current()->add_object(bomb);
-  bomb->explode();
+  Explosion* explosion = new Explosion(get_bbox().get_middle());
+  Sector::current()->add_object(explosion);
+
+  run_dead_script();
 }
 
 void