#include "mrbomb.hpp"
#include "bomb.hpp"
+#include "object/explosion.hpp"
#include "sprite/sprite_manager.hpp"
+#include "audio/sound_manager.hpp"
MrBomb::MrBomb(const lisp::Lisp& reader)
- : WalkingBadguy(reader, "images/creatures/mr_bomb/mr_bomb.sprite", "left", "right")
+ : WalkingBadguy(reader, "images/creatures/mr_bomb/mr_bomb.sprite", "left", "right")
{
walk_speed = 80;
max_drop_height = 16;
grabbed = false;
+ //Prevent stutter when Tux jumps on Mr Bomb
+ sound_manager->preload("sounds/explosion.wav");
+
//Check if we need another sprite
if( !reader.get( "sprite", sprite_name ) ){
return;
sprite = sprite_manager->create( sprite_name );
}
-/* MrBomb created by a despencer always gets default sprite atm.*/
+/* MrBomb created by a dispenser always gets default sprite atm.*/
MrBomb::MrBomb(const Vector& pos, Direction d)
- : WalkingBadguy(pos, d, "images/creatures/mr_bomb/mr_bomb.sprite", "left", "right")
+ : WalkingBadguy(pos, d, "images/creatures/mr_bomb/mr_bomb.sprite", "left", "right")
{
walk_speed = 80;
max_drop_height = 16;
grabbed = false;
+ sound_manager->preload("sounds/explosion.wav");
}
void
MrBomb::kill_fall()
{
remove_me();
- Bomb* bomb = new Bomb(get_pos(), dir, sprite_name );
- Sector::current()->add_object(bomb);
- bomb->explode();
+ Explosion* explosion = new Explosion(get_bbox().get_middle());
+ Sector::current()->add_object(explosion);
+
+ run_dead_script();
}
void
movement = pos - get_pos();
this->dir = dir;
sprite->set_action(dir == LEFT ? "iced-left" : "iced-right");
- set_group(COLGROUP_DISABLED);
+ set_colgroup_active(COLGROUP_DISABLED);
grabbed = true;
}
MrBomb::ungrab(MovingObject& , Direction dir)
{
this->dir = dir;
- set_group(COLGROUP_MOVING);
+ set_colgroup_active(COLGROUP_MOVING);
grabbed = false;
}