* Add Airship (regular above-ground theme) and Battle (castle/boss theme) music court...
[supertux.git] / src / badguy / mole_rock.cpp
index fb0135e..1c05ef0 100644 (file)
 
 #include "mole_rock.hpp"
 
+#include "lisp/writer.hpp"
+#include "object_factory.hpp"
+#include "audio/sound_manager.hpp"
+#include "sprite/sprite.hpp"
+
 MoleRock::MoleRock(const lisp::Lisp& reader)
         : BadGuy(reader, "images/creatures/mole/mole_rock.sprite", LAYER_TILES - 2), parent(0), initial_velocity(Vector(0, -400))
 {
   physic.enable_gravity(true);
   countMe = false;
-  sound_manager->preload("sounds/fall.wav");
+  sound_manager->preload("sounds/darthit.wav");
   sound_manager->preload("sounds/stomp.wav");
 }
 
@@ -36,14 +41,14 @@ MoleRock::MoleRock(const Vector& pos, const Vector& velocity, const BadGuy* pare
 {
   physic.enable_gravity(true);
   countMe = false;
-  sound_manager->preload("sounds/fall.wav");
+  sound_manager->preload("sounds/darthit.wav");
   sound_manager->preload("sounds/stomp.wav");
 }
 
 MoleRock::MoleRock(const MoleRock& other)
         : BadGuy(other), parent(other.parent), initial_velocity(Vector(0, -400))
 {
-  sound_manager->preload("sounds/fall.wav");
+  sound_manager->preload("sounds/darthit.wav");
   sound_manager->preload("sounds/stomp.wav");
 }