{
physic.enable_gravity(true);
countMe = false;
+ sound_manager->preload("sounds/fall.wav");
+ sound_manager->preload("sounds/stomp.wav");
}
MoleRock::MoleRock(const Vector& pos, const Vector& velocity, const BadGuy* parent = 0)
{
physic.enable_gravity(true);
countMe = false;
+ sound_manager->preload("sounds/fall.wav");
+ sound_manager->preload("sounds/stomp.wav");
}
MoleRock::MoleRock(const MoleRock& other)
: BadGuy(other), parent(other.parent), initial_velocity(Vector(0, -400))
{
+ sound_manager->preload("sounds/fall.wav");
+ sound_manager->preload("sounds/stomp.wav");
}
MoleRock::~MoleRock()
}
void
-MoleRock::activate()
+MoleRock::initialize()
{
physic.set_velocity(initial_velocity);
sprite->set_action("default");