: BadGuy(reader, "images/creatures/mole/mole.sprite", LAYER_TILES-1), state(PRE_THROWING)
{
physic.enable_gravity(false);
+ sound_manager->preload("sounds/fall.wav");
+ sound_manager->preload("sounds/squish.wav");
+ sound_manager->preload("sounds/dartfire.wav");
}
Mole::Mole(const Vector& pos)
: BadGuy(pos, "images/creatures/mole/mole.sprite", LAYER_TILES-1), state(PRE_THROWING)
{
physic.enable_gravity(false);
+ sound_manager->preload("sounds/fall.wav");
+ sound_manager->preload("sounds/squish.wav");
+ sound_manager->preload("sounds/dartfire.wav");
}
void