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Badguys that die will still trigger collisions during the current frame (closes issue 50)
[supertux.git]
/
src
/
badguy
/
mole.cpp
diff --git
a/src/badguy/mole.cpp
b/src/badguy/mole.cpp
index
73c1877
..
5132743
100644
(file)
--- a/
src/badguy/mole.cpp
+++ b/
src/badguy/mole.cpp
@@
-132,7
+132,7
@@
Mole::active_update(float elapsed_time)
}
-void
+void
Mole::set_state(MoleState new_state)
{
switch (new_state) {
@@
-166,4
+166,3
@@
Mole::set_state(MoleState new_state)
}
IMPLEMENT_FACTORY(Mole, "mole")
-