#include "log.hpp"
#include "level.hpp"
-static const float IDLE_TIME = 0.2; /**< time to wait before and after throwing */
-static const float THROW_TIME = 4.6; /**< time to spend throwing */
+static const float IDLE_TIME = 0.2f; /**< time to wait before and after throwing */
+static const float THROW_TIME = 4.6f; /**< time to spend throwing */
static const float THROW_INTERVAL = 1; /**< time between two thrown rocks */
static const float THROW_VELOCITY = 400; /**< initial velocity of thrown rocks */
}
bool
-Mole::collision_squished(Player& )
+Mole::collision_squished(GameObject& )
{
set_state(DEAD);
sound_manager->play("sounds/squish.wav", get_pos());
}
-void
+void
Mole::set_state(MoleState new_state)
{
switch (new_state) {
}
IMPLEMENT_FACTORY(Mole, "mole")
-