public:
Kugelblitz(const lisp::Lisp& reader);
- void activate();
+ void initialize();
HitResponse collision_badguy(BadGuy& other, const CollisionHit& hit);
- HitResponse collision_solid(GameObject& other, const CollisionHit& hit);
+ void collision_solid(const CollisionHit& hit);
HitResponse collision_player(Player& player, const CollisionHit& hit);
void write(lisp::Writer& writer);
void kill_fall();
void explode();
+ virtual Kugelblitz* clone() const { return new Kugelblitz(*this); }
+
private:
void try_activate();
HitResponse hit(const CollisionHit& hit);
};
#endif
-