void activate();
HitResponse collision_badguy(BadGuy& other, const CollisionHit& hit);
- HitResponse collision_solid(GameObject& other, const CollisionHit& hit);
+ void collision_solid(const CollisionHit& hit);
HitResponse collision_player(Player& player, const CollisionHit& hit);
void write(lisp::Writer& writer);
};
#endif
-