static const float Y_OFFSCREEN_DISTANCE = 1200;
Kugelblitz::Kugelblitz(const lisp::Lisp& reader)
- : groundhit_pos_set(false)
+ : BadGuy(Vector(0,0), "images/creatures/kugelblitz/kugelblitz.sprite"), groundhit_pos_set(false)
{
reader.get("x", start_position.x);
- start_position.y = 0; //place above visible area
- bbox.set_size(63.8, 63.8);
- sprite = sprite_manager->create("images/creatures/kugelblitz/kugelblitz.sprite");
sprite->set_action("falling");
physic.enable_gravity(false);
}
void
Kugelblitz::activate()
{
- physic.set_velocity_y(-300);
+ physic.set_velocity_y(300);
physic.set_velocity_x(-20); //fall a little to the left
direction = 1;
dying = false;
}
-HitResponse
-Kugelblitz::collision_solid(GameObject& , const CollisionHit& chit)
+void
+Kugelblitz::collision_solid(const CollisionHit& chit)
{
- return hit(chit);
+ hit(chit);
}
HitResponse
(get_bbox().p1.y + get_bbox().p2.y) / 2) {
// if it's not is it possible to squish us, then this will hurt
if(!collision_squished(player))
- player.kill(Player::SHRINK);
+ player.kill(false);
explode();
return FORCE_MOVE;
}
- player.kill(Player::SHRINK);
+ player.kill(false);
explode();
return FORCE_MOVE;
}
}
HitResponse
-Kugelblitz::hit(const CollisionHit& chit)
+Kugelblitz::hit(const CollisionHit& hit)
{
// hit floor?
- if(chit.normal.y < -.5) {
+ if(hit.bottom) {
if (!groundhit_pos_set)
{
pos_groundhit = get_pos();
movement_timer.start(MOVETIME);
lifetime.start(LIFETIME);
- } else if(chit.normal.y < .5) { // bumped on roof
+ } else if(hit.top) { // bumped on roof
physic.set_velocity_y(0);
}
movement_timer.start(MOVETIME);
}
}
+ /*
if (Sector::current()->solids->get_tile_at(get_pos())->getAttributes() == 16) {
//HIT WATER
Sector::current()->add_object(new Electrifier(75,1421,1.5));
//HIT ELECTRIFIED WATER
explode();
}
+ */
}
- BadGuy::active_update(elapsed_time);
+ BadGuy::active_update(elapsed_time);
}
void