static const float Y_OFFSCREEN_DISTANCE = 1200;
Kugelblitz::Kugelblitz(const lisp::Lisp& reader)
- : BadGuy(Vector(0,0), "images/creatures/kugelblitz/kugelblitz.sprite"), groundhit_pos_set(false)
+ : BadGuy(reader, "images/creatures/kugelblitz/kugelblitz.sprite"), groundhit_pos_set(false)
{
reader.get("x", start_position.x);
sprite->set_action("falling");