#include "kugelblitz.hpp"
#include "object/tilemap.hpp"
+#include "object/camera.hpp"
#include "tile.hpp"
#define LIFETIME 5
#define BASE_SPEED 200
#define RAND_SPEED 150
+static const float X_OFFSCREEN_DISTANCE = 1600;
+static const float Y_OFFSCREEN_DISTANCE = 1200;
+
Kugelblitz::Kugelblitz(const lisp::Lisp& reader)
: groundhit_pos_set(false)
{
Sector::current()->add_object(new Electrifier(76,1422,1.5));
explode();
}
+ if (Sector::current()->solids->get_tile_at(get_pos())->getAttributes() == 48) {
+ //HIT ELECTRIFIED WATER
+ explode();
+ }
}
BadGuy::active_update(elapsed_time);
}
else remove_me();
}
+void
+Kugelblitz::try_activate()
+{
+ //FIXME: Don't activate Kugelblitz before it's on-screen
+ float scroll_x = Sector::current()->camera->get_translation().x;
+ float scroll_y = Sector::current()->camera->get_translation().y;
+
+ /* Activate badguys if they're just around the screen to avoid
+ * the effect of having badguys suddenly popping up from nowhere.
+ */
+ if (start_position.x > scroll_x - X_OFFSCREEN_DISTANCE &&
+ start_position.x < scroll_x - bbox.get_width() &&
+ start_position.y > scroll_y - Y_OFFSCREEN_DISTANCE &&
+ start_position.y < scroll_y + Y_OFFSCREEN_DISTANCE) {
+ dir = RIGHT;
+ set_state(STATE_ACTIVE);
+ activate();
+ } else if (start_position.x > scroll_x &&
+ start_position.x < scroll_x + X_OFFSCREEN_DISTANCE &&
+ start_position.y > scroll_y - Y_OFFSCREEN_DISTANCE &&
+ start_position.y < scroll_y + Y_OFFSCREEN_DISTANCE) {
+ dir = LEFT;
+ set_state(STATE_ACTIVE);
+ activate();
+ } else if (start_position.x > scroll_x - X_OFFSCREEN_DISTANCE &&
+ start_position.x < scroll_x + X_OFFSCREEN_DISTANCE &&
+ ((start_position.y > scroll_y &&
+ start_position.y < scroll_y + Y_OFFSCREEN_DISTANCE) ||
+ (start_position.y > scroll_y - Y_OFFSCREEN_DISTANCE &&
+ start_position.y < scroll_y))) {
+ dir = start_position.x < scroll_x ? RIGHT : LEFT;
+ set_state(STATE_ACTIVE);
+ activate();
+ } else if(state == STATE_INIT
+ && start_position.x > scroll_x - X_OFFSCREEN_DISTANCE
+ && start_position.x < scroll_x + X_OFFSCREEN_DISTANCE
+ && start_position.y > scroll_y - Y_OFFSCREEN_DISTANCE
+ && start_position.y < scroll_y + Y_OFFSCREEN_DISTANCE) {
+ dir = LEFT;
+ set_state(STATE_ACTIVE);
+ activate();
+ }
+}
+
IMPLEMENT_FACTORY(Kugelblitz, "kugelblitz")